Implement an injected context for iteration values.
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71
src/renderer/iteration_context.rs
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71
src/renderer/iteration_context.rs
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use crate::renderer::context_element::CompareContextElement;
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use crate::renderer::context_element::ContextElement;
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use crate::renderer::Loopable;
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use crate::renderer::RenderError;
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use crate::renderer::Renderable;
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use crate::renderer::WalkError;
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use crate::{parser::Filter, parser::OwnedLiteral, renderer::Walkable};
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use std::cmp::Ordering;
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/// An injected context for $idx and $len
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///
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/// Functions the same as the injected parameters contexts for
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/// helpers/partials with parameters but this has no need for storing
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/// breadcrumbs since its simply storing two integers.
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#[derive(Debug, Clone)]
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pub struct IterationContext {
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idx: OwnedLiteral,
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len: OwnedLiteral,
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}
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impl IterationContext {
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pub fn new(idx: u64, len: u64) -> Self {
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IterationContext {
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idx: OwnedLiteral::LPositiveInteger(idx),
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len: OwnedLiteral::LPositiveInteger(len),
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}
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}
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}
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impl ContextElement for IterationContext {}
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impl Renderable for IterationContext {
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fn render(&self, _filters: &Vec<Filter>) -> Result<String, RenderError> {
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// TODO: Would this even ever be called? Won't matter, but I'd
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// like to know. Since it is injected 1 above the current
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// context, we wouldn't be able to access it with `{.}`.
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Ok("[object Object]".to_owned())
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}
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}
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impl Loopable for IterationContext {
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fn get_loop_elements(&self) -> Vec<&dyn ContextElement> {
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// TODO: Would this even ever be called? Won't matter, but I'd
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// like to know. Since it is injected 1 above the current
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// context, we wouldn't be able to access it with `{.}`.
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vec![self]
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}
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}
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impl Walkable for IterationContext {
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fn walk(&self, segment: &str) -> Result<&dyn ContextElement, WalkError> {
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match segment {
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"$idx" => Ok(&self.idx),
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"$len" => Ok(&self.len),
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_ => Err(WalkError::CantWalk),
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}
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}
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}
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impl CompareContextElement for IterationContext {
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fn equals(&self, other: &dyn ContextElement) -> bool {
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// TODO: Does this ever happen? perhaps I should have a panic here.
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false
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}
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fn partial_compare(&self, other: &dyn ContextElement) -> Option<Ordering> {
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// TODO: Does this ever happen? perhaps I should have a panic here.
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None
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}
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}
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@ -3,6 +3,7 @@
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mod context_element;
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mod context_element;
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mod errors;
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mod errors;
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mod inline_partial_tree;
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mod inline_partial_tree;
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mod iteration_context;
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mod parameters_context;
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mod parameters_context;
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mod renderer;
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mod renderer;
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mod walking;
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mod walking;
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