Add a Loopable trait for dust sections.
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c961cf7ab8
commit
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32
src/bin.rs
32
src/bin.rs
@ -5,6 +5,7 @@ use renderer::compile_template;
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use renderer::CompiledTemplate;
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use renderer::ContextElement;
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use renderer::DustRenderer;
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use renderer::Loopable;
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use renderer::RenderError;
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use renderer::Renderable;
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use renderer::Walkable;
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@ -123,3 +124,34 @@ impl Walkable for serde_json::Value {
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}
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}
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}
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impl Loopable for serde_json::Value {
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fn get_loop_elements(&self) -> Result<Vec<&dyn ContextElement>, RenderError> {
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match self {
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serde_json::Value::Null => Ok(Vec::new()),
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serde_json::Value::Bool(boolean) => {
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if *boolean {
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Ok(vec![self])
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} else {
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Ok(Vec::new())
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}
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}
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serde_json::Value::Number(_num) => Ok(vec![self]),
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serde_json::Value::String(string_value) => {
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if string_value.is_empty() {
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Ok(Vec::new())
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} else {
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Ok(vec![self])
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}
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}
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serde_json::Value::Array(array_value) => {
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if array_value.is_empty() {
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Ok(Vec::new())
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} else {
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Ok(array_value.iter().map(|x| x as _).collect())
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}
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}
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serde_json::Value::Object(_obj) => Ok(vec![self]),
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}
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}
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}
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@ -2,7 +2,7 @@ use crate::parser::Filter;
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use crate::renderer::errors::RenderError;
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use std::fmt::Debug;
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pub trait ContextElement: Walkable + Renderable + Debug {}
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pub trait ContextElement: Debug + Walkable + Renderable + Loopable {}
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pub trait Walkable {
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fn walk(&self, segment: &str) -> Result<&dyn ContextElement, RenderError>;
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@ -11,3 +11,18 @@ pub trait Walkable {
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pub trait Renderable {
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fn render(&self, filters: &Vec<Filter>) -> Result<String, RenderError>;
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}
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pub trait Loopable {
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/// Return the elements for a Dust section
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///
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/// Sections in dust are accomplished with the {#path} syntax. A
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/// section has a truthiness check performed on it. If that
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/// truthiness check fails, then it will render the
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/// else-block. Otherwise if its a scalar value it will render
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/// once with the context being the element at that path. Finally,
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/// if its an array-like value then it will render n-times, once
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/// for each element of the array.
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///
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/// TODO: Should this return an iterator instead of a vec?
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fn get_loop_elements(&self) -> Result<Vec<&dyn ContextElement>, RenderError>;
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}
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@ -5,6 +5,7 @@ mod errors;
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mod renderer;
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pub use context_element::ContextElement;
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pub use context_element::Loopable;
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pub use context_element::Renderable;
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pub use context_element::Walkable;
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pub use errors::CompileError;
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@ -114,6 +114,7 @@ fn walk_path<'a>(
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mod tests {
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use super::*;
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use crate::parser::Filter;
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use crate::renderer::context_element::Loopable;
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use crate::renderer::context_element::Renderable;
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use crate::renderer::context_element::Walkable;
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@ -172,6 +173,28 @@ mod tests {
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}
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}
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impl Loopable for &str {
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fn get_loop_elements(&self) -> Result<Vec<&dyn ContextElement>, RenderError> {
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if self.is_empty() {
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Ok(Vec::new())
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} else {
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Ok(vec![self])
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}
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}
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}
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impl Loopable for u32 {
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fn get_loop_elements(&self) -> Result<Vec<&dyn ContextElement>, RenderError> {
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Ok(vec![self])
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}
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}
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impl<I: ContextElement> Loopable for HashMap<&str, I> {
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fn get_loop_elements(&self) -> Result<Vec<&dyn ContextElement>, RenderError> {
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Ok(vec![self])
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}
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}
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let context: HashMap<&str, &str> =
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[("cat", "kitty"), ("dog", "doggy"), ("tiger", "murderkitty")]
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.iter()
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