62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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//=======Test Runner Used To Run Each Test Below=====
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT() && !TEST_IS_IGNORED) \
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{ \
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tearDown(); \
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} \
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UnityConcludeTest(); \
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}
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//=======Automagically Detected Files To Include=====
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#include "unity.h"
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#include <setjmp.h>
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#include <stdio.h>
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//=======External Functions This Runner Calls=====
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_AddTrustedKeys();
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extern void test_AddUntrustedKey();
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extern void test_HaveKeyCorrect();
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extern void test_HaveKeyIncorrect();
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extern void test_AddWithAuthUseKey();
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extern void test_EmptyKey();
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//=======Test Reset Option=====
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void resetTest()
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{
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tearDown();
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setUp();
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}
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char *progname;
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//=======MAIN=====
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int main(int argc, char *argv[])
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{
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progname = argv[0];
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Unity.TestFile = "authkeys.c";
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UnityBegin("authkeys.c");
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RUN_TEST(test_AddTrustedKeys, 71);
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RUN_TEST(test_AddUntrustedKey, 82);
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RUN_TEST(test_HaveKeyCorrect, 90);
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RUN_TEST(test_HaveKeyIncorrect, 99);
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RUN_TEST(test_AddWithAuthUseKey, 106);
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RUN_TEST(test_EmptyKey, 113);
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return (UnityEnd());
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}
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