improvements (as well as dozens of portability fixes by myself) and, with
the patch for [1] finally works on FreeBSD again, unlike all versions after
20040505.
PR: 73092 [1]
Submitted by: Simon 'corecode' Schubert <corecode@fs.ei.tum.de> [1]
Previously it was picked up as run time dependency for X libraries. That is
about to change so specify it explicitly.
Pointed out by: dosirak via kris, while testing X.Org upgrade
- Fix terminal allocation code under FreeBSD
- Catch up with PHK's cuaa->cuad rework in -CURRENT
- Avoid direct use of `unzip' command in Makefile in favor of ${UNZIP_CMD}
- Utilize DATADIR and DOCSDIR marcos in pkg-plist
- SIZEify
- Take maintainership
Approved by: fjoe (mentor, implicit)
PearPC 0.3.1 includes my patch for configure.in which makes
SDL usable and fixes stdint.h/inttypes.h trouble.
Fix build with JITC cpu for gcc34
PR: ports/72442
Submitted by: Roman Bogorodskiy <bogorodskiy@inbox.ru>
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
-
Mupen64 is a highly portable Nintendo 64 emulator. It has been developed
on/for Linux originally but has already been ported successfully to other
operating systems. The program can easily be ported to all operating systems
supported by the SDL library.
In its current state, the emulator is highly compatible and uses a plugin
system. With the correct plugins ("correct" can be computer dependent), it
can achieve nearly perfect graphics and sound in many games.
WWW: http://mupen64.emulation64.com/
PR: 71895
Submitted by: Travis Poppe
Updates dosbox from 0.61 to 0.62. Updates are speed/stability
increases, general updates, and gcc 3.4 support without the
patch. Note, the file 'files/patch-include-dos_inc.h' and
the directory 'files' have been removed.
PR: ports/72289
Submitted by: Tom Carrick <knyghtmare@knyghtmare.com>
I was holding this in hope they would get networking fixed. No
dice. *NETWORKING DOESN'T WORK IN THIS VERSION* and is disabled
in the Makefile.
Some people have reported success on !i386, so I've removed the
ARCH restriction for now. We'll see how it turns out.
This version makes gxmame stop working, see the other PR about
gxmame for a fix.
PR: ports/71252
Submitted by: Miguel Mendez <flynn@energyhq.es.eu.org>
description: A XFree86 4.x driver module for VMware guests
maintainer: ports@FreeBSD.org
status: IGNORE
deprecated because: This module is now part of XFree86 as of 4.1.0
expiration date: 2004-08-20
Bump PORTEPOCH.
Who would have thought that 0.2 < 20040701 ? What is
mathematics coming to these days?!
You know, back in MY day, we didn't have decimal points, 'cause
fractions hadn't been invented yet. You wouldn't go down to the
store and ask for half a cow. You couldn't even go to the store
and ask for a cow, 'cause meat hadn't been invented yet!
You think you all have it so easy, with your decimal points and
your hamburgers. Imagine what it was like back when we didn't
have mouths yet! We had to smear ground patty on our skin and
hope that it'd absorb into our bloodstream.
Yeah, you try getting some ground beef into your bloodstream. THEN
you'll find out whether you're a man or woman or boy or girl or
some reasonable facsimile thereof.
time you modify the sound settings within the sound menu for them to work
properly, though.
PR: ports/67644
Submitted by: Travis Poppe
Approved by: maintainer timeout
and make XFREE86_VERSION map to it. XFREE86_VERSION is now deprecated.
- Make xorg the default X_WINDOW_SYSTEM on -current.
- Add several new X_*_PORT variables which point to various pieces of X11 based
on the setting of X_WINDOW_SYSTEM, and make ports use them.
- Add information to CHANGES about how to handle the transition.
PR: ports/68763
Approved by: portmgr (marcus)
Approved by: re (scottl)
the libtoolX ports instead of the one included with each port. Ports that
set USE_LIBTOOL_VER=X will now use the ports version of libtool instead of
the included version. To restore previous behavior, use the new macro,
USE_INC_LIBTOOL_VER. Both macros accept the same argument: a libtool version.
For example, to use the ports version of libtool-1.5, add the following to
your Makefile:
USE_LIBTOOL_VER= 15
To use the included version of libtool with extra hacks provided by
libtool-1.5, add the following to your Makefile:
USE_INC_LIBTOOL_VER= 15
With this change, ports that had to add additional libtool hacks to prevent
.la files from being installed or to fix certain threading issues can now
delete those hacks (after appropriate testing, of course).
PR: 63944
Based on work by:eik and marcus
Approved by: ade (autotools maintainer)
Tested by: kris on pointyhat
Bound to be hidden problems: You bet
Since 'OBJS=' line is inserted _after_ bsd.kmod.mk, OBJS value is
overridden by the line (ahh...) Hopefully, 'OBJS=' line is inserted
after 'SRCS=' line, but there's no handy way I suppose (sed's command
'i' requires to follow a newline, but how can I put a newline within
a one line?)
Since the contents (actually, kernel module) are changed,
bump PORTREVISION.
Submitted by: sobomax
it is started before any other programs which require the vmnet
interface (like isc-dhcp etc)
Approved by: orlando.bassotto@ieo-research.it (via email)
PearPC is an architecture-independent PowerPC platform emulator capable of
running most PowerPC operating systems.
WWW: http://pearpc.sourceforge.net/
PR: ports/67034
Submitted by: Roman Bogorodskiy
Update of emulators/vba to 1.7.1_2
Also added a pkg-message to explain about the configuration file,
and made sure that the default configuration file didn't get left
behind when make deinstall is done.
PR: ports/64612
Submitted by: No Name <arundel@gmx.net>
- fix bug in int15h function 0xe820 (Christian Neubert)
- fix vmware3 disk support on big-endian platforms (Christophe Bothamy)
- fix conditions for NM exception on FWAIT instruction (Christophe)
- fix symbol conflict in rfb and x display libraries (Volker Ruppert)
- allow 16 bit writes to ne2k page 0 (Volker)
- notify display libraries on change of bpp (Volker)
- fix bug in int13h function 0x10 (Volker)
- fix floppy dialog error on win2k (Volker)
- fix adress check in TSS IO permission bitmap (Christophe)
- fix buffer overflow vulnerability pointed out by SeSoX (Christophe)
- updates for MacOS compile (Daniel Gimpelevich)
- Fix the path arguments of the 'vgaromimage' options (i.e. don't prepend
"file=") in the installed bochsrc-sample.txt. This was already wrong for
at least 2.1.
- Respect DATADIR/DOCSDIR, use DATADIR in pkg-plist.
- Update pkg-descr (emulated CPUs etc.) based on the info on the homepage.
- Reword pkg-message a bit so the line containing DOCSDIR does (normally) fit
in 80 chars when expanded.
Submitted by: Marius Strobl <marius@alchemy.franken.de>