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Commit Graph

5738 Commits

Author SHA1 Message Date
Dejan Lesjak
749e7d4b51 Gnocatan has been renamed to Pioneers and the project moved due to legal
concerns regarding the name.
Release notes of Pioneers 0.9.19:
http://sourceforge.net/project/shownotes.php?release_id=250713

PR:		ports/83916
Submitted by:	Stefan Walter (maintainer)
Repocopy by:	marcus
2005-07-31 20:07:38 +00:00
Dejan Lesjak
0f077a7e6f * Update to version 0.9.6.
* Add OPTIONS and allow building of different interfaces.
* Remove documentation (now in games/pmars-doc).
* Remove pkg-plist.
* Format pkg-descr.
* Transfer maintainership to submitter.

PR:		ports/84353
Submitted by:	Alejandro Pulver (new maintainer)
Approved by:	Gianmarco Giovannelli (previous maintainer)
2005-07-31 19:33:40 +00:00
Mark Linimon
a4c19870e9 Attempt to fix INDEX build by s/USE_GCC=3.1+/USE_GCC=3.2+/ after removal
of lang/gcc31.

This may only be papering over a bug in use.gcc.mk (does the definition
for 3.1 need to be removed there?)

Hat:		portmgr
2005-07-31 16:52:15 +00:00
Dejan Lesjak
ebee2b40fd Add pmars-doc:
The pMARS Documentation (references, warriors, man pages, etc.)

PR:		ports/84352
Submitted by:	Alejandro Pulver (alejandro at varnet.biz)
2005-07-31 02:36:21 +00:00
Dejan Lesjak
b233cd98cd Add pmars-sdl: Port of pMARS using the Simple Directmedia Library.
PR:		ports/84351
Submitted by:	Alejandro Pulver (alejandro at varnet.biz)
2005-07-31 02:31:38 +00:00
Dejan Lesjak
6e4ad3455b Fix typo that caused compilation error on ia64 and fix a comment.
Reported by:	pointyhat via kris
Submitted by:	Alejandro Pulver (maintainer)
2005-07-30 17:48:41 +00:00
Dejan Lesjak
5d405cab07 * Add USE_GL.
* Use one of the existing patches only if OSVERSION < 600021.

PR:		ports/84343
Submitted by:	Alejandro Pulver (maintainer)
2005-07-30 15:45:56 +00:00
Sergey Matveychuk
7bd009a387 * Remove LIB_DEPENDS (already present in SDL components).
* Remove USE_GMAKE (works fine with BSD make).
* Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set)
* Remove freedroid.6 and Makefile* from the data directory.
* Use %%DATADIR%% in pkg-plist.
* Add @ to reinplace commands.
- Pass maintainership to submitter

PR:		port/83877
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
2005-07-30 12:17:08 +00:00
Kris Kennaway
48f02b51c7 Issue a one-month stay of execution for these ports so I can send out
an email announcing their demise and give users the chance to submit fixes.
2005-07-30 01:49:34 +00:00
Herve Quiroz
c16aea60cf Use ECHO_CMD to write down configuration file 2005-07-29 12:17:54 +00:00
Pav Lucistnik
212c16331f - Update to 2.3.2
PR:		ports/84227
Submitted by:	Peter Thoenen <eol1@yahoo.com> (maintainer)
2005-07-28 19:36:27 +00:00
Pav Lucistnik
988e3d9e80 - Update to 1.0.2
- Take maintainership

PR:		ports/84126
Submitted by:	Andrej Zverev <az@inec.ru>
2005-07-26 22:21:13 +00:00
Jeremy Messenger
1d574d8180 Update to 0.9.4, see ChangeLog for detail:
http://changelog.wesnoth.org/
2005-07-25 19:43:15 +00:00
Jean-Yves Lefort
d1904a9514 Add alienwave.
A shoot'em up game written using ncurses where you control a spaceship and
must kill as many alien spaceships as you can.

WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html

PR:		ports/83967
Submitted by:	Travis Poppe <tlp@liquidx.org>
2005-07-25 16:10:59 +00:00
Jeremy Messenger
aa0128de64 - Remove unnedded LIB_DEPENDS (already present in SDL components: image and
mixer).
- Use CONFIGURE_ variables (instead of WRKSRC/configure).
- Add @ to REINPLACE_CMD (no echo).
- Change last line in pkg-plist to use %%DATADIR%%.

PR:		ports/83881
Submitted by:	Alejandro Pulver <alejandro@varnet.biz> (maintainer)
2005-07-25 07:35:28 +00:00
Dejan Lesjak
b5d9a988e5 Ruby interface to the exMARS Memory Array Redcode Simulator
Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.

PR:		ports/83920
Submitted by:	Alejandro Pulver (alejandro at varnet.biz)
2005-07-25 02:11:13 +00:00
Dejan Lesjak
fe34be1887 * Change option OPTIMIZED_CFLAGS to ON.
* Adjust optimizations for all architectures.
* Use optimizations if GCC >= 3.X (OSVERSION >= 500035).
* Note how to install Ruby interface.

PR:		ports/84024
Submitted by:	Alejandro Pulver (maintainer)
2005-07-25 01:36:04 +00:00
Oliver Lehmann
7b7743fcb7 update physfs to 1.0.1
adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there
2005-07-24 13:02:43 +00:00
Jeremy Messenger
37a32041b4 -Fix the plist.
-Use DATADIR macros and move some stuff in DATADIR.
-Remove the BROKEN, DEPRECATED and EXPIRATION_DATE.
-Bump the PORTREVISION.

PR:		ports/83955
Submitted by:	Andrej Zverev <az@inec.ru>
2005-07-24 03:45:44 +00:00
Sergey Matveychuk
6f823f4166 - Add missing depend on libxml [1]
- Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x

Submitted by:   maintainer
Reported by:    kris via pointyhat [1]
2005-07-23 10:41:11 +00:00
Alexander Leidinger
a48f338310 Respect WITH_NVIDIA_GL.
Submitted by:	Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
Approved by:	maintainer timeout (a week and a half)
2005-07-23 10:13:31 +00:00
Kris Kennaway
dcc27bb0dc Correct quoting of DEPRECATED variable 2005-07-23 02:55:34 +00:00
Kris Kennaway
0d8f47d8f7 This port is scheduled for deletion on 2005-09-22 if it is still broken
at that time and no PRs have been submitted to fix it.
2005-07-23 02:53:43 +00:00
Dejan Lesjak
6bc9493a59 Bomns is by far the greatest game to ever grace the face of the earth. It has
a HUGE cult following (largely based in Asheville, NC) because of its immense
fun factor and its unique ability to increase your sex appeal and
significantly lengthen your life. Originally conceived by Charles Lindsay, it
has taken many forms since the first "Bomns".

PR:		ports/83922
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-22 23:38:08 +00:00
Pav Lucistnik
feaccdffa5 fmars is Fast Memory Array Redcode Simulator
A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.

PR:		ports/83577
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-22 22:34:47 +00:00
Roman Bogorodskiy
dcb73f63de - Correct MASTER_SITE_SUBDIR [1]
- Fix WWW

PR:		83909 [1]
Submitted by:	Stefan Walter (maintainer) [1]
2005-07-22 19:36:09 +00:00
Sergey Matveychuk
2d23425298 - Update to 1.0.1
Bugfix release and changes was:
 - Adjust volume in options
 - Load game on doubleclick
 - Fixed: Endgame evacuation causes termination of game.
 - Fixed: Hightech houses require tech 30, but the tooltip says 20.
 - Fixed: Suppressed doublicated tech-messages.
 - Fixed: Doublicated command line arguments.
 - Fixed: Crash when empty scenario is selected.

PR:		ports/83893
Submitted by:	Andrej Zverev <az@inec.ru>
2005-07-22 08:02:51 +00:00
Sergey Matveychuk
0bf6682c85 - Remove png dependency (already present in sdl_image).
PR:		ports/83875
Submitted by:	maintainer
2005-07-22 07:35:42 +00:00
Matthew Hunt
6702be17d4 Forgot "cvs add" in last commit. 2005-07-22 04:38:40 +00:00
Sergey Matveychuk
6c2c0c83ac LinCity-NG is a City Simulation Game. It is a polished and improved
version of the classic LinCity game.

PR:		ports/82776
Submitted by:	Andrej Zverev <az@inec.ru>
2005-07-21 21:02:45 +00:00
Thierry Thomas
0c1871e795 Rescue columns with MASTER_SITE_LOCAL and use PORTDOCS & DATADIR.
Ahh... the image of log wielding, anvil throwing troll just brings a tears
of nostalgy into my eyes... (Ulster, The Trollish Bard)
2005-07-21 08:24:38 +00:00
Michael Johnson
3cf9f2af29 - Fix fetch by adding more mirrors.
PR:		83827
Submitted by:	maintainer
2005-07-21 06:58:59 +00:00
Matthew Hunt
10fb866a1e Upgrade to 3.0.6.
Submitted by:	pav
PR:		ports/83086
2005-07-21 03:36:15 +00:00
Matthew Hunt
aa3fa22546 Update MASTER_SITE.
Reported by:	kris
2005-07-21 03:31:49 +00:00
Renato Botelho
9f01a34627 A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,
vaguely in the style of similar games for the Commodore+4. The game is intended
to show young people (I'm writing it for my son's birthday) all the cool games
they missed.

WWW: http://abe.sourceforge.net/

PR:		ports/83162
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	flz (mentor)
2005-07-20 18:31:26 +00:00
Joe Marcus Clarke
dddd4bf3c5 s/freebsd.org/FreeBSD.org/
Reported by:	oliver
2005-07-20 17:19:48 +00:00
Pav Lucistnik
d478a9397a "Tux, of Math Command" ("TuxMath," for short) is an educational arcade game
starring Tux, the Linux mascot!

Based on the classic arcade game "Missile Command," Tux must defend his
cities. In this case, though, he must do it by solving math problems.

PR:		ports/83747
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-20 16:01:36 +00:00
Pav Lucistnik
096fe11528 Adventures on Planet Zephulor
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.

There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.

PR:		ports/83169
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-20 11:03:18 +00:00
Pav Lucistnik
3dd2d7cc4f - Fix patch: respect SDL_CONFIG
PR:		ports/83752
Submitted by:	Alejandro Pulver <alejandro@varnet.biz> (maintainer)
2005-07-20 08:38:38 +00:00
Pav Lucistnik
97414a7297 Localized fonts package for Tuxpaint
PR:		ports/83526
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-19 21:36:46 +00:00
Pav Lucistnik
bfc38d555e Stamps package for Tuxpaint
PR:		ports/83522
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-19 21:35:31 +00:00
Pav Lucistnik
fcbde40ade Tux Paint is a free drawing program designed for young children (kids ages 3
and up). It has a simple, easy-to-use interface, fun sound effects, and an
encouraging cartoon mascot who helps guide children as they use the program.
It provides a blank canvas and a variety of drawing tools to help your child
be creative.

PR:		ports/83478
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-19 21:34:19 +00:00
Pav Lucistnik
415e4bba79 The Freedroid RPG is an extension/modification of the classical Freedroid
engine into an RPG.

PR:		ports/83658
Submitted by:	Travis Poppe <tlp@liquidx.org>
2005-07-19 16:13:27 +00:00
Michael Landin
34b109962e o Respect DATADIR and DOCSDIR
PR:		ports/83733
Submitted by:	maintainer
2005-07-19 16:07:31 +00:00
Pav Lucistnik
1c72a7109e exMARS combines the latest advance in corewar simulation technology, with
proactive performance optimizations.

Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact,
I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from
qMars, a shot of optimizations, shook everything well, and garnished
everything with a high level interface for Ruby.

PR:		ports/83576
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-07-18 21:12:39 +00:00
Kris Kennaway
30823685fe BROKEN: incomplete pkg-plist 2005-07-17 19:51:48 +00:00
Alexander Leidinger
b412f9b07a - respect WITH_NVIDIA_GL setting
- Use PKGNAMEPREFIX (portlint)

Submitted by:	Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
2005-07-17 10:03:40 +00:00
Alexander Leidinger
b20fc0395c - USE_MESA is deprecated
- USE_X_PREFIX is set too late (after bsd.port.pre.mk), and therefore
  useless
- Respect WITH_NVIDIA_GL setting

Submitted by:	Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de>
2005-07-17 09:59:51 +00:00
David E. O'Brien
d8ef7fe001 Fix build. Luckily the only pre-build result we really need is readme.var.
The build was broken because the pre-build target didn't pass a proper
environment to 'gmake depends'.
2005-07-17 03:11:15 +00:00
Jeremy Messenger
5d313ec083 Update to 2.10.2. 2005-07-16 17:32:59 +00:00