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Commit Graph

6992 Commits

Author SHA1 Message Date
Alejandro Pulver
21f7d3fb40 - Update to version 20051009.
- Add patch for sound and joystick support taken from icculus.org/duke3d.
- Integrate with games/duke3d-data.
- Remove wrapper scripts (use programs' search path routines).
- Remove CONFLICTS with nonexistent (removed) port games/duke3d.
- Move notes in files/pkg-message.in to pkg-descr.

PR:		ports/101279
Submitted by:	alepulver (myself)
Approved by:	maintainer
2006-08-05 16:12:20 +00:00
Thierry Thomas
409746db42 Upgrade to 0.8.21.
Changelog at <http://globulation2.org/wiki/Changes>.
2006-08-05 09:59:22 +00:00
Jose Alonso Cardenas Marquez
9c931a599d - PORTEPOCH bump
Approved by:	garga (garga)
2006-08-05 03:09:57 +00:00
Jose Alonso Cardenas Marquez
06fa7c8389 - Update to 0.12
- Integrated with warsow-data
- Added CLIENT, SERVER and NVIDIA options
- Added PLIST file.

Approved by:	garga (mentor)
2006-08-04 15:24:57 +00:00
Alejandro Pulver
23d520e4dd - Fix wrong backslash breaking the MANUAL option. 2006-08-04 15:19:08 +00:00
Jose Alonso Cardenas Marquez
49cc2d63e2 - New port: games/warsow-data
The warsow data files.

This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)

WWW: http://www.warsow.net/

Approved by:	garga (mentor)
2006-08-04 15:16:55 +00:00
Jose Alonso Cardenas Marquez
1e39ef1f84 - Fixed problem on creation of PLIST file
Reported by:	pointyhat via erwin
Approved by:	garga (mentor)
2006-08-04 14:31:11 +00:00
Rong-En Fan
340cd4aa31 - Update to 451
- Pass maintainership to submitter

PR:		ports/101339
Submitted by:	Alexander Logvinov <ports at logvinov.com>
2006-08-04 13:59:49 +00:00
Erwin Lansing
3a1a4f51a6 Mark BROKEN: does not build 2006-08-04 08:16:05 +00:00
Alejandro Pulver
de9a30a11a - Bump PORTREVISION.
- Rename directories and programs with a "linux-" prefix.
- Add NO_CDROM and NO_PACKAGE (LEGAL entry shared with "games/linux-quake4").
- Use MASTER_SITE_SUBDIR and groups.
- Fix directory for MASTER_SITE_IDSOFTWARE.
2006-08-03 23:59:44 +00:00
Alejandro Pulver
83b637ebdc - Fix building on non-i386.
PR:		ports/101328
Submitted by:	Roland Smith <rsmith@xs4all.nl>
2006-08-03 23:22:36 +00:00
Jose Alonso Cardenas Marquez
b725943b9d New port: games/nazghul
Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.

WWW:    http://myweb.cableone.net/gmcnutt/nazghul.html

Approved by:	garga (mentor)
2006-08-03 22:04:33 +00:00
Erwin Lansing
cd6ed4fbaf Mark BROKEN: does not fetch 2006-08-03 19:27:56 +00:00
Alejandro Pulver
1c51b9b561 EDuke32 is a Windows/Linux/UNIX version of Duke Nukem 3D aimed at highly
extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.

This port includes icculus.org/duke3d patches for sound and joystick support.

WWW: http://eduke32.com/
2006-08-02 20:14:46 +00:00
Alejandro Pulver
8c6a6e03e6 This port installs the data files needed to run Duke Nukem 3D. It either asks
for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.

WWW: http://www.3drealms.com/duke3d/
2006-08-02 20:12:40 +00:00
Jose Alonso Cardenas Marquez
ee2e74ba42 - Update to 1.3
- Removed USE_X_PREFIX
- Added NO_CDROM and NO_PACKAGE
- Added linux- prefix to all quake* scripts

Approved by:	garga (mentor)
2006-08-02 19:50:23 +00:00
Alejandro Pulver
ece7f316a0 - Add missing entry in distinfo (required for MANUAL and SHAREWARE options). 2006-08-02 15:45:12 +00:00
Emanuel Haupt
538b09d390 Add agame, a simple tetris-like game.
PR:		101171
Submitted by:	Dmitry Marakasov <amdmi3 at mail.ru>
2006-08-02 09:13:33 +00:00
Aaron Dalton
4e352527c8 - Update to v1.0.2 and use new Sourceforge source 2006-08-01 03:11:33 +00:00
Aaron Dalton
caa8e1f0aa - Update to v0.14 2006-07-31 20:26:46 +00:00
Alejandro Pulver
de14d78e97 - Fix wrong check (WITH_GLX -> WITH_CLIENT). 2006-07-31 18:16:05 +00:00
Joe Marcus Clarke
292b5b41bc Update to 2.14.3. 2006-07-31 05:30:42 +00:00
Andrew Pantyukhin
c36ad3d129 - Provide additional mirrors where needed
- Convert to "magic" master sites
- Various minor portlint-prodded fixes
2006-07-30 22:46:04 +00:00
Alejandro Pulver
05bcba6b17 - Fix building on 4.x (since the last update stdint.h is included in another
source file).
2006-07-30 20:59:19 +00:00
Rong-En Fan
8a36015234 - Update to 0.02
PR:		ports/101020
Submitted by:	rafan
Approved by:	chinsan <chinsan.tw at gmail.com> (maintainer)
2006-07-30 13:10:43 +00:00
Martin Wilke
82cd72dfe8 This is a port of an old program by Masayuki Koba
where a cute tiny kitty was following your mouse all over the screen.
There is also another animation with a tiny tux (see the art section
for povray sources).

PR:		ports/100941
Submitted by:	Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by:	krion (mentor)
2006-07-29 21:28:37 +00:00
Alejandro Pulver
cba93ee80a - Bump PORTREVISION.
- Add a GAME option (disabled by default, because original game.so is provided
  by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix search path
  handling.
2006-07-29 19:59:36 +00:00
Jose Alonso Cardenas Marquez
9c6cf0f4f1 - Update to 1.0.12
Approved by:	garga (mentor)
2006-07-29 16:19:54 +00:00
Rong-En Fan
993742ad8d Add p5-Baseball-Sabermetrics 0.01, a Baseball Statistics Module.
PR:		ports/100679
Submitted by:	chinsan <chinsan.tw at gmail.com>
2006-07-29 03:04:34 +00:00
Alejandro Pulver
028458c3c7 This package contains Quake 4 for Linux (Demo version) by id Software.
WWW: http://www.quake4game.com/
2006-07-29 01:42:01 +00:00
Alejandro Pulver
39c9a9acc1 - Update to version 1.69. 2006-07-29 01:38:18 +00:00
Alejandro Pulver
b5b7f45111 - Bump PORTREVISION.
- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
  paths.
2006-07-28 23:14:50 +00:00
Alejandro Pulver
d4040ceb97 - Bump PORTREVISION.
- Don't build game.so by default (provided by "games/quake2-data").
2006-07-28 22:59:40 +00:00
Alejandro Pulver
fa01b60523 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Add GAME and CTF options (off by default).
- Disable building game.so and ctf/game.so by default (provided by
  "games/quake2-data" and "games/quake2-ctf" respectively).
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  the search paths.
- Misc changes in pkg-plist.
2006-07-28 22:50:14 +00:00
Alejandro Pulver
3f6f336678 - Fix building on FreeBSD 4.x. 2006-07-28 22:44:05 +00:00
Alejandro Pulver
676baf734b Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized
strikes.

The basic premise is this:

Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
2006-07-28 22:24:50 +00:00
Alejandro Pulver
9b386ca620 OpenGL only Quake II engine modification with the following features:
- Requires id Software's Quake II: Patched to v3.20.
- OpenGL Only: No software mode; No 3dfx.
- 32-bit color skin/texture support: .jpg; .tga; .png.
- Texture Compression: For large textures/skins.
- Particle Engine: Fast intuitive system; dynamically lit; custom special
  effects.
- RScript Shaders: Spheremapping; detail textures; animated skins; vertex
  deformation, other custom functions.
- Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution;
  reorganized menus.
- Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing
  distance; adjustable viewing angle.
- Miscellaneous Special Effects: Improved model lighting system; improved
  dynamic shadows system; overbright maps, entities and particles; transparent
  surface vertex lighting.
- Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and
  impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist
  filter parameter.
- Backwards Compatible: With old mods.

WWW: http://www.quake2max.net/
2006-07-28 22:05:00 +00:00
Alejandro Pulver
c2a1e348fe Quake II: The Reckoning (Xatrix) Mission Pack.
You are part of an elite commando foce that must infiltrate a hostile alien
cite. Once inside, you must scour industrial landscapes, crawl through
waterways and air ducts, navigate treacherous canyons teeming with vicious
mutants, stow away on an alien spacecraft, and destroy the enemy's secret moon
base.

- 18 Arduous Levels to Conquer.
- Added Weapons.
- New Enemies.

This port installs the game.so file, but you still need the original data.

WWW: http://www.idsoftware.com/games/quake/quake2-reckoning/
2006-07-28 22:02:10 +00:00
Alejandro Pulver
65ffd2fab9 Quake II: Ground Zero (Rogue) Mission Pack.
Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.

- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
  the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
  Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.

This port installs the game.so file, but you still need the original data.

WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/
2006-07-28 22:00:47 +00:00
Alejandro Pulver
e498b978dd This port installs various Quake II extras:
- High quality texture pack (requires support in engine).
- High quality skin pack (requires JPEG and PNG support in engine).

WWW: http://www-personal.umich.edu/~jimw/q2/index.htm
2006-07-28 21:58:52 +00:00
Alejandro Pulver
eab71026bf - Bump PORTREVISION.
- Fix MASTER_SITES (data URL changed).
- Misc changes in text messages (OPTIONS, IGNORE, etc.).
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
  paths in the engine.
2006-07-28 21:51:28 +00:00
Alejandro Pulver
32499bf46d - Bump PORTREVISION.
- Build an install the original game.so file to avoid each engine having to
  build its own version (unless it provides additional features or is
  incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
  to "games/quake2/rogue" and "games/quake2-xatrix").
2006-07-28 21:38:59 +00:00
Emanuel Haupt
1a99c9e2ff Update to 0.2.0
PR:		100979
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-07-28 15:10:38 +00:00
Andrew Pantyukhin
e48050b4a8 - Rid the tree of double slashes in URL paths 2006-07-28 14:42:54 +00:00
Andrew Pantyukhin
f7ff9144a9 - Fix MASTER_SITES
Pointy hat to:	alepulver
2006-07-28 14:00:37 +00:00
Cheng-Lung Sung
9d3c591e21 - Update to 0.4.3
PR:		ports/100902
Submitted by:	maintainer (Dmitry Marakasov)
2006-07-27 04:46:07 +00:00
Roman Bogorodskiy
53423cc356 Install README file.
PR:		100887
Submitted by:	Dmitry Marakasov (maintainer)
2006-07-26 20:28:20 +00:00
Thomas Gellekum
f4169d4047 Don't delete directories created by BSD.x11-4.dist. Bump PORTREVISION.
PR:		100817
Submitted by:	Stanislav Sedov <ssedov at mbsd dot msk dot ru>
2006-07-26 20:15:28 +00:00
Jose Alonso Cardenas Marquez
07c5ec8d12 - Update to 20060708
- Removed USE_X_PREFIX
- Added NLS option
- Added patch-SConstruct file. It fixed a problem with intl library.

Approved by:	garga (mentor)
2006-07-26 17:08:18 +00:00
Jose Alonso Cardenas Marquez
b1690176de - Update to 20060708
- Removed USE_X_PREFIX
- Added MINIMAL and FULL options
- Removed pkg-plist file. Now, it's generating dynamically

Approved by:	garga (mentor)
2006-07-26 17:05:33 +00:00