90 lines
2.0 KiB
Nix

{
config,
lib,
pkgs,
...
}:
{
imports = [ ];
options.me = {
pcsx2.enable = lib.mkOption {
type = lib.types.bool;
default = false;
example = true;
description = "Whether we want to install pcsx2.";
};
};
config = lib.mkIf (config.me.pcsx2.enable && config.me.graphical) {
environment.systemPackages = with pkgs; [
pcsx2
];
environment.persistence."/state" = lib.mkIf (config.me.mountPersistence) {
hideMounts = true;
users.talexander = {
directories = [
{
# Shaders, games list, and achievement data.
directory = ".config/PCSX2/cache";
user = "talexander";
group = "talexander";
mode = "0755";
}
{
# Save states.
directory = ".config/PCSX2/sstates";
user = "talexander";
group = "talexander";
mode = "0755";
}
{
# Screenshots.
directory = ".config/PCSX2/snaps";
user = "talexander";
group = "talexander";
mode = "0755";
}
{
# Game covers.
directory = ".config/PCSX2/covers";
user = "talexander";
group = "talexander";
mode = "0755";
}
{
# Video recordings.
directory = ".config/PCSX2/videos";
user = "talexander";
group = "talexander";
mode = "0755";
}
];
};
};
environment.persistence."/persist" = lib.mkIf (config.me.mountPersistence) {
hideMounts = true;
users.talexander = {
directories = [
{
# Game saves
directory = ".config/PCSX2/memcards";
user = "talexander";
group = "talexander";
mode = "0755";
}
];
};
};
me.install.user.talexander.file = {
".config/PCSX2/inis/PCSX2.ini" = {
source = ./files/PCSX2.ini;
};
};
};
}