natter/src/context/strike_through.rs

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732 B
Rust
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use serde::Serialize;
use super::render_context::RenderContext;
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use crate::error::CustomError;
use crate::intermediate::IStrikeThrough;
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use super::macros::render;
use super::RenderObject;
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#[derive(Debug, Serialize)]
#[serde(tag = "type")]
#[serde(rename = "strike_through")]
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pub(crate) struct RenderStrikeThrough {
children: Vec<RenderObject>,
}
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render!(
RenderStrikeThrough,
IStrikeThrough,
original,
render_context,
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{
let children = {
let mut ret = Vec::new();
for obj in original.children.iter() {
ret.push(RenderObject::new(render_context.clone(), obj)?);
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}
ret
};
Ok(RenderStrikeThrough { children })
}
);