natter/src/context/strike_through.rs

34 lines
732 B
Rust

use serde::Serialize;
use super::render_context::RenderContext;
use crate::error::CustomError;
use crate::intermediate::IStrikeThrough;
use super::macros::render;
use super::RenderObject;
#[derive(Debug, Serialize)]
#[serde(tag = "type")]
#[serde(rename = "strike_through")]
pub(crate) struct RenderStrikeThrough {
children: Vec<RenderObject>,
}
render!(
RenderStrikeThrough,
IStrikeThrough,
original,
render_context,
{
let children = {
let mut ret = Vec::new();
for obj in original.children.iter() {
ret.push(RenderObject::new(render_context.clone(), obj)?);
}
ret
};
Ok(RenderStrikeThrough { children })
}
);