1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-16 03:24:07 +00:00
Commit Graph

5 Commits

Author SHA1 Message Date
Alejandro Pulver
893d68e145 - Make fetchable (icculus.org/quake3 -> ioquake3.org), also update WWW line.
Reported by:	pointyhat
2006-11-21 20:13:15 +00:00
Alejandro Pulver
42afdbf813 - Update to version 1.34-rc2.
- Use official SVN snapshot.
2006-11-08 20:49:58 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
c8dabe4e08 - Update to version 1.33 (SVN rev 797).
- Add pkg-message about how to fix SDL sound problems.
2006-06-11 22:59:50 +00:00
Alejandro Pulver
e9a83999f9 This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 for
short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.

WWW: http://icculus.org/quake3/
2006-06-07 22:42:16 +00:00